Autism Spectrum Disorder, ADHD, Cerebral Palsy, and Clinical Virtual Reality (VR): New Technologies for Treating Sensorimotor Impairments
- Speaker:
- Albert "Skip" Rizzo, PhD
- Duration:
- 1 Hour 22 Minutes
- Language:
- Presented in EN, subtitles in EN and FR, handouts in EN and FR
- Format:
- Audio and Video
- Copyright:
-
Mar 08, 2021
- Product Code:
- POS064810
- Media Type:
- Digital Seminar
Description
Virtual Reality (VR) has now emerged as an efficacious tool in many areas of assessment, treatment, and rehabilitation in children and adults!
Join Albert “Skip” Rizzo as he walks you through how VR technology creates controllable, multisensory, interactive 3D stimulus environments while offering clinical assessment and intervention options that are not possible using traditional methods. This session provides exemplars of how VR can be used across a range of childhood health conditions including Autism Spectrum Disorder, ADHD, Cerebral Palsy, sensorimotor impairments, and more! The capacity of VR to create emotionally evocative and cognitively engaging embodied experiences makes knowledge of its use in clinical care essential for 21st Century clinicians!
Credit
Program Information
Planning Committee Disclosure - No relevant relationshipsAll members of the PESI, Inc. planning committee have provided disclosures of financial relationships with ineligible organizations and any relevant non-financial relationships prior to planning content for this activity. None of the committee members had relevant financial relationships with ineligible companies or other potentially biasing relationships to disclose to learners. For speaker disclosures, please see the faculty biography.
NOTE: Tuition includes one free CE Certificate (participant will be able to print the certificate of completion after passing the online post-test (80% passing score) and completing the evaluation). Instructional methods will include PowerPoint, didactic lecture, and others.
Continuing Education Information: Listed below are the continuing education credit(s) currently available for this non-interactive self-study package. Program content is reviewed periodically per accrediting board rules for currency and appropriateness for credit. Credit approvals are subject to change. Please note, your licensing board dictates whether self-study is an acceptable form of continuing education, as well as which credit types are acceptable for continuing education hours. Please refer to your licensing board's rules and regulations. If your profession is not listed, please contact your licensing board to determine your continuing education requirements and check for reciprocal approval.
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Materials that are included in this course may include interventions and modalities that are beyond the authorized practice of your profession. As a licensed professional, you are responsible for reviewing the scope of practice, including activities that are defined in law as beyond the boundaries of practice in accordance with and in compliance with your profession's standards.
For Planning Committee disclosures, please see the statement above. For speaker disclosures, please see the faculty biography.
Earn up to 1.25 CE hours. Please see below, for more details, as credit amounts vary by jurisdiction and profession.
PESI, Inc. is approved by the Canadian Psychological Association to offer continuing education for psychologists. PESI, Inc. maintains responsibility for the program. This program is approved for 1.0 self-study continuing education hours. Full credit statement at: www.pesi.com/cpa-statement
This self-study activity qualifies for 1.25 continuing education clock hours as required by many national and local licensing boards and professional organizations. Save your activity advertisement and certificate of completion, and contact your own board or organization for specific requirements.
Handouts
| File type | File name | Number of pages | |
|---|---|---|---|
| Manual - Clinical Virtual Reality (VR) (28 MB) | 102 Pages | Available after Purchase | |
| Manual - Clinical Virtual Reality (VR) - French (28 MB) | 102 Pages | Available after Purchase | |
| Manual - Clinical Virtual Reality (VR) - Italian (28 MB) | 102 Pages | Available after Purchase | |
| Manual - Clinical Virtual Reality (VR) - German (28 MB) | 102 Pages | Available after Purchase | |
| Manual - Clinical Virtual Reality (VR) - Spanish (28 MB) | 102 Pages | Available after Purchase |
Speaker
Albert "Skip" Rizzo, PhD Related seminars and products
Albert “Skip” Rizzo, PhD, is a clinical psychologist and Director of Medical Virtual Reality at the University of Southern California Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology. Over the last 25 years, Skip has conducted research on the design, development and evaluation of Virtual Reality systems targeting the areas of clinical assessment, treatment and rehabilitation across the domains of psychological, cognitive and motor functioning in both healthy and clinical populations. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer’s disease, stroke and other clinical conditions. Some of his recent work has involved the creation of artificially intelligent virtual human (VH) patients that novice clinicians can use to practice skills required for challenging diagnostic interviews and for creating online virtual human healthcare guides, and clinical interviewers with automated sensing of facial, gestural, and vocal behaviors useful for inferring the state of the user interacting with these virtual human entities. In spite of the diversity of these clinical R&D areas, the common thread that drives all of his work with digital technologies involves the study of how interactive and immersive Virtual Reality simulations can be usefully applied to address human healthcare needs beyond what is possible with traditional 20th Century tools and methods. To view some videos of this work, please visit this YouTube channel: https://www.youtube.com/user/AlbertSkipRizzo.
Speaker Disclosures:
Financial: Albert "Skip" Rizzo has an employment relationship with the University of Southern California. He receives funding from VHA, National Institutes for Health, and CDMRP. Albert "Skip" Rizzo is the Chief Editor for Frontiers in Virtual Reality. He is a consultant for Penumbra and Cognitive Leap. serves as a scientific advisor for Attune Media, Pear Therapeutics, MyndVR, TrippVR, Luminopia, and Magic Horizons. Albert "Skip" Rizzo receives a speaking honorarium and recording royalties from PESI, Inc. All relevant financial relationships with ineligible organizations have been mitigated.
Non-financial: Albert "Skip" Rizzo serves as the editorial board member of Journal of Technology in Behavioral Science, Alzheimer’s & Dementia: The Journal of the Alzheimer’s Association, The Computer Games Journal, Journal of Communication in Healthcare, and Future Internet Journal.
Additional Info
Program Information
Access for Self-Study (Non-Interactive)Access never expires for this product. For a more detailed outline that includes times or durations of time, if needed, please contact cepesi@pesi.com.
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Objectives
- Defend the rationale for the use of VR in the assessment and training of cognitive, motor and psychological health conditions in children including those with autism, ADHD, Cerebral Palsy, and sensorimotor impairments.
- Argue how recent advances in the creation of virtual humans can be used in clinical applications for training healthcare providers and for various patient-facing applications like social skill training.
- Support the rationale for the use of VR in the assessment and rehabilitation of a wide range of clinical disorders including, Phobias, PTSD, Alzheimer's, Stroke, and addictions.
- Choose technology applications for clinical use with children, not simply by knowing of specific applications, but by understanding what features and potential added value they may provide.
Outline
Introduction to Virtual Reality (VR)- Definitions and Rationales
- Immersion and Interactivity
- Theoretical/practical rationale for clinical VR
- VR in the assessment and treatment of cognitive, motor and psychological function
- Autism, ADHD, Cerebral Palsy, and sensorimotor impairments
- VR Exposure Therapy for Anxiety Disorders, PTSD
- VR distraction approaches for pain management and discomfort reduction
- VR motor and cognitive function assessment and rehabilitation
- Intelligent virtual humans for role play training for social skills and building relationships
- Limitations of the research and potential risks
- Technology
- Costs
- Marketplace
- Growing Clinical and Scientific Community
Target Audience
- Licensed Clinical/Mental Health Counselors
- Social Workers
- Psychologists
- Speech-Language Pathologists
- Occupational Therapists
- Occupational Therapy Assistants
- Physical Therapists
- Physical Therapists Assistants
- Teachers/School-Based Personnel
- School Administrators
Reviews
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Overall: 5
Total Reviews: 1
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